Christians and RPG’s, Part III

Welcome back to “Should Christians Play RPG’s?”

I sat down and watched Dark Dungeons, the movie that spawned this topic. I spent the entire movie with one thought going through my mind: I can write better dialogue than this. (If not that, then: Oh how I’ve missed you, clunky, shoe-horned exposition through dialogue.)

Nevertheless, I got to the line in the first few minutes of “After they’ve tried RPG’s once, not one has ever stopped,” I paused the movie and went, “What am I then? A mailbox?”

Misconception #4

Image result for role playing game
Photo credit: Wikipedia


I touched on this in Misconception #3, but blew over it. So, I’m coming back to it now.

Misconception #4: The use of magic in RPG’s will lead people into occultism—using magic in the real world.


No, seriously. What.

I wanted to touch on this when I brought up Pokémon, and I could say this about any fandom that gets scorned by Christians….

Whatever happened to acceptable breaks from reality?

I’ll explain. During my training as a writer and storyteller, I came across the concept of acceptable breaks from reality. In fact, it is these acceptable breaks that make up most of our fiction and entertainment. Some breaks are small enough to be plausible or unnoticed (the hero’s gun never runs out of ammo, or the car never runs out of gas) while others are large, often to the point of impossibility (vampire dinosaurs exist, they are at war with the aliens of Craxwaggle, and all Christians play D&D).

Generally, the smaller the breaks are, the more acceptable they are. Larger ones can only be accepted if they are justified within that story’s universe. Usually, if there is a large acceptable break from reality, that is a solid indicator that this is a work of fiction.

I see it this way: most RPG’s, from Dungeons & Dragons to Undertale, are so full of large acceptable breaks from reality that they are undeniably works of fiction. If one can identify acceptable breaks from reality, then one can see that it is not real.

Well, I think that covers the moral and ethical misconceptions surrounding RPG’s. So, in conclusion, should Christians play RPG’s?

Okay, I admit. I’ve been answering the wrong question all this time. I’ve been asking why conservative Christians don’t like RPG’s and should they dislike them as they do?

Personally, I say no. I have nothing against distaste towards a single entry in the genre, but distaste towards an entire genre because of a single entry is unfair. They’re still so underground that you can comfortably go your entire life without playing one, though it generally doesn’t harm your social standing if you do. I also believe that these games are not of Satan. At worst, they are of men. Interpret as you will.

But should Christians play them? I don’t see why they shouldn’t. Not playing them may not make them into a prude, but playing them probably won’t turn them into an occultist.


And that is all I have to say on this topic. If you have any questions, hit me up in the comments. Even if you don’t, go ahead and comment; I’d love to hear from you.

I’ll write something less potentially controversial next week.

Let’s Connect:




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